#pragma once

enum spriteID
{
	BUTTON,
	BUTTON_SELECTED,
	BULLET,
	ENEMY,
	PLAYER,
	GAME_BACKGROUND,
	MENU_BACKGROUND,
};

#define BUTTON_PATH				"Assets/Sprites/Button.png"
#define BUTTON_SELECTED_PATH	"Assets/Sprites/Button selected.png"
#define BULLET_PATH				"Assets/Sprites/Bullet.png"
#define ENEMY_PATH				"Assets/Sprites/Enemy.png"
#define PLAYER_PATH				"Assets/Sprites/Player.png"
#define GAME_BACKGROUND_PATH	"Assets/Sprites/Game Background.jpg"
#define	MENU_BACKGROUND_PATH	"Assets/Sprites/Menu Background.jpg"